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댓글 0건 조회 8회 작성일 24-07-28 20:25

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Variants

Activate and manage Variants in your project using the Unreal Editor's Variant Manager UI. To enable this UI, you have first turn on the Variant Manager Plugin enabled. Once you do you'll be able to be able to view the Variant Manager Panel that is divided into four columns. The left-hand column houses an alphabetical list of Actors. Drag the Actor to the Variant in the left-hand column and bind it. To debind an Actor you must right-click on it in the list and select Unbind from the context menu.

The Values panel is located in the right-hand column. Click on a property's name to view its saved value. The right-hand tab allows you to save the current value. If you alter the value, the Variant will update the captured value and store the new value for that property. The Level Viewport value won't be affected however, the project will be saved. When the Variant is activated the Variant will be in a position to call the functions that are available to the bound Actor.

As opposed to the prior Variant Manager The Variant Manager is able to record properties that are exposed by Blueprints. These properties are then automatically bound to Actors. You can also bind the properties of your Actors to Variants. If the Variant is set to on the property's captured value will be identical to the Variant's value. If the Variant is off, the property's captured values won't be changed.

In the Values tab, you'll also be able to see the limitations of the Variant you're currently working on. If your Variant is set to 150 BOM %, for instance you'll see that the car's model has also been set to 150 percent. You can utilize this information in your user interfaces. You can also toggle between the various trim options of the Variant.

Variants, as with other components in Unreal can be edited and integrated into your project. Once you have created the Variant, bind it to an Actor and save it. the Variant Manager can be used to activate the Variant or change the properties of the Actor. To display the Variants on your interface you can show thumbnail images.

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