Wuthering Waves Hands-On GDC Preview: "Another Open-World ARPG With A Very Strong Hook" > 자유게시판

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Wuthering Waves Hands-On GDC Preview: "Another Open-World ARPG Wi…

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작성자 Alphonso
댓글 0건 조회 3회 작성일 25-09-27 06:14

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It's no surprise that a game designed to make you play for as long as possible doesn't give you a lot of resources. From the early game itself, you'll start feeling the lack of crucial items like resonator or weapon upgrade EXP , but it will get a lot worse during the late game since you'll also fall short of boss materials, Shell Credits, and Echo materi


Combat also feels snappy and responsive in Wuthering Waves , with well-made character movement a crucial element of the flow of battle. Dodges felt especially pinpoint and rewarding, and combat also features a parry system where a unit can time their attack to respond to an enemy's vulnerability indicator during their own lunge - doing so results in damage and a stagger that can set up the next chain of a combo. The hands-on was a little too short to really go in-depth on these systems so it's difficult to ascertain exactly how the interplay between dodging, parrying, and swapping units really flows, but what was on display felt intuitive and


Verdict: While the early-game meta is prone to change, players aiming for an early advantage in endgame content should prioritize obtaining Verina, with Encore and Calcharo being secondary options. That being the case, if players are only looking for one of these characters to obtain, they should not need to spend as much as time with rerolling, as they can pick any of them for their Beginner Convene after the first 50 pulls are comple


While the environment and scenery are visually fairly indistinct from what we saw, they were interesting enough, with materials to gather, enemies to defeat, and puzzles to solve. We played through a brief logic puzzle that was just above the boss fight demo, and it was a Tetris block-style conundrum that was a fun distraction. Obviously, one puzzle isn't enough to judge an entire game's worth of open world content so it's mostly speculation at this point, but based on other closed beta impressions/streams it **looks like the world of Wuthering Waves will have more than enough on offer to keep people interested in its early days


Asterite is the premium currency that fuels the gacha system. While it may be tempting to spend Asterite freely on the standard banner for character pulls, especially since Novice banner has an early guarentee , however exercise restraint and strategic foresight. In the beginning, players may think there is an abundance of this resource, but overtime it becomes significantly less as players finish quests, and exploring. Players should save their Asterite for limited-time banners featuring exclusive characters and weapons, as the standard characters will come in good time, as well as lose their prominence quicker. This wapproach ensures optimal utilization of players resources and maximizes their chances of obtaining limited characters, especially for those interested in playing the game as a


It's important to claim these chests whenever you can since you can commonly get at least ten Astirite from each one . In the early game, you can find these chests by using the Sensor, but you can get better tools for exploration as you get more rewa


Much like any other open-world SLG Game Missions, Wuthering Waves has various world bosses with their special markers on the map. You can start finding these bosses quite early in the game, but they only get revealed when you activate the Resonance Nexus that's supposed to reveal the part of the map they're


You can acquire various four-star and five-star characters to assist you in this task, but there are also a few tips and mechanics that you have to keep in mind if you want to maximize the efficiency of your acco


Even during the brief hands-on - and during conversation with the Kuro Games representative present during the hands-on - it became clear that Wuthering Waves has big plans for launch. There's a wide array of content immediately available, and when I asked about post-launch plans, there wasn't a concrete answer but an obvious indication it's something that's already a consideration. There's also the fact that the team has been so readily willing to listen to player feedback. A lot of the improved elements present in this hands-on and the second closed beta are a direct result of players' complaints from the first round of testing, with some pretty drastic redesigns already made in respo


While combat was a showcase of improvements and innovations, the brief amount of open world traversal/hub navigation available in the hands-on indicates that Wuthering Waves exploration will be a solid bedrock of what already works in the genre. Grappling hooks, gliders, and sprinting were all options, and each was implemented smoothly. There's also a parkour system that lets characters run up walls/cliffsides, which is a nice touch and an improvement on the slow climb other titles tend to h


Players will encounter various dialogues and steps throughout their journey. In short, the opportunity for pulling won't arise until after the following sequence of events: Yangyang joins the roster, followed by a challenging boss battle, reaching the town, then Chixia joins the roster, and then a dialogue with Mortefi in the academy. Finally, players will need to complete the tutorial pull to obtain Baizhi. After completing these steps, players will gain access to banners and their mail, where they can claim pre-register and other rewards necessary for pullimage.php?image=b17dario003.jpg&dl=1

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