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작성자 Jonnie
댓글 0건 조회 8회 작성일 24-06-15 01:08

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Variants

Manage and activate Variants in your project by using the Editor's Variant Manager UI. First, make sure you have the Variant Manager plugin turned on to enable this UI. Once you've done that you'll be able to see the Variant Management panel that is divided into four columns. In the left column, you'll find a list Actors. To tie an Actor to a Variant simply drag the Actor to the Variant in the left column. To debind an Actor you must right-click on it in the list and select Unbind from the context menu.

On the right-hand column, you'll see the Values panel. If you click on a property, you'll see its saved value. The right-hand tab allows you to record the current value. If you alter the value the Variant will update the captured value and store the new value for the property. This will not affect the value in the Level Viewport, but it will be saved to your project. The Variant will then be able to invoke the functions exposed by the bound Actor when the Variant is activated.

The Variant Manager can be used to capture properties that Blueprints expose, unlike the previous Variant Manager. These properties can then be automatically linked to Actors. It is also possible to bind the properties of your actors to Variants. If the Variant is enabled the property's recorded value will match the Variant's value. If the Variant is off the property's recorded values won't be updated.

You'll also be able look at the constraints for the Variant you're currently working on in the Values panel. For example, if your current Variant is set to 150 percent BOM, you'll be able to see that the car's model is 150 percent BOM. This information can be used in your user interfaces. You can also switch between different trim options for the Variant.

Variants, just like other components in Unreal can be edited and added to your project. Once you have created the Variant, bind it to an Actor and save it, the Variant Manager can be used to activate the Variant or change the properties of the Actor. To show the Variants in your interface, you can use thumbnail images.

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