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작성자 Curt
댓글 0건 조회 22회 작성일 24-08-05 00:19

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Variants

You can activate and manage Variants within your project by using the Editor's Variant Manager UI. First, ensure you have the Variant Manager plugin turned on to enable this UI. Once you've done that you'll be able to see the Variant Manager panel that is divided into four columns. The left-hand column contains an Actors list. Drag the Actor to the Variant in left-hand column to bind it. To unbind an Actor click on it in the list then select Unbind within the context menu.

On the right-hand column, you'll see the Values tab. Click on a property to see its saved value. The left-hand button allows you to save the current value. If you change the value the Variant will update the recorded value and save the updated value for the property. The Level Viewport value won't be affected however the project will be saved. The Variant will then be able call the functions exposed by the bound Actor when the Variant is activated.

The Variant Manager can record properties that Blueprints expose, unlike the previous Variant Manager. These properties are then automatically bind to Actors. You can also associate the properties of your Actors to Variants. If the Variant is on the property's value is captured, it will be matched to the Variant's. If the Variant is off, the property's captured values won't be changed.

You'll also be able check the constraints of the Variant that you are currently working on in the Values panel. For instance, if the current Variant is set to 150 percent BOM, you'll be able to see that the car's model has 150% BOM. This information can be used to enhance your user interfaces. You can also choose between the various trim options of the Variant.

Variants, just like other components in Unreal can be edited and integrated into your project. After you've created the Variant, you can bind it to an Actor and save it. the Variant Manager can be used to activate the Variant or modify the properties of the Actor. If you're designing an interface you can make use of thumbnail images to showcase the different Variants that you're working with.

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